Why blog about this?
I began transforming my curriculum during the summer of 2012 (well, actually modifying my district’s core curriculum, which was their precursor to the newly mandated national Common Core State Standards). Every summer, in addition to using the time off from teaching to spend more quality time with my family and friends, as always part of “recharging my batteries” also involved reflecting on the past year’s successes and challenges. My first stop in seeking out discussions and resources on new topics in education was my favorite Professional Learning Network – Edmodo.
I often find myself spending more time perusing the Edmodo publisher communities and professional group wall posts than Facebook. Mainly because the content on Edmodo is much more influential, insightful and thought-provoking than anything posted on other social networking sites. I could go on and on about my love for Edmodo and the amazing professionals I’ve connected with and have learned from all over the world, but instead I’ll suggest you join Edmodo as an educator yourself and discover the amazing platform first hand at http://www.edmodo.com
Recently, several technology and education savvy friends and family suggested I start a blog and share my process of transforming my curriculum into a gamified and technologically interactive classroom. I searched the web to see if it was already being done. An analogy that came to mind at the time was,”What would be the point of basically creating another iPad when it’s already superior and the market is filled with other tablets trying to compete with an icon?” Then I considered the analogy a bit further: Why are there so many different versions of basically the same concept out on the market? The answer: Because consumers have more needs than one product can provide. I realized that, even though there may be other blogs about gamifying education out on the web, there may also be educators and others out there who might actually benefit more from my perspective.
Through this blog, I’ll be sharing the process and resources I’ve discovered while creating what I like to refer to as my interactive websites and that support my gamified curriculum. My sixth grade students (ages 11 and 12 yr olds here in the US) however, like to consider the websites my “game sites” because of all the animations, and video game design elements I’ve incorporated into them.
As I detail my journey, I’ll also be sharing how I made adjustments based upon my students’ feedback (positive and negative) and frustrations, as well as the administrative obstacles and parental anxieties I’ve had to address along the way.
I hope you enjoy my journey.
Next : My Classes BEFORE Gamification…
Posted on January 31, 2013, in Game Based Learning, Teachers, Web 2.0 and tagged Gamification, gifted education, interactive education, language arts, middle school. Bookmark the permalink. 8 Comments.